cs tady k nastaveni...cast je jen preposlana z nasi konverzace na originu...aby se to neztratilo
A) survival
1) zaklad : <property name="NightPercentage" value="40"/> a <property name="DayNightLength" value="60"/> ??
cyklus by trval 60 minut a noc by z toho byla 24 minut
ten den a noctam rolloval dost rychle si myslim
2) zombie
bude se spawnovat vic zombie a budou si dyl pamatovat
<property name="EnemySpawnMode" value="4"/>
misto 2 (75% -> 125%)
<property name="EnemySenseMemory" value="90"/>
misto 60?
feral a nonstop run zatim ne - prostor pro dalsi zvysovani obtiznosti
stejne tak celkova obtiznost je zatim 2 (ze 4)
PS: feral :It causes all zombies to know exactly where you are at night
It causes a horde to spawn each night that moves directly towards you
The hordes get progressively bigger each successive night.
3) moznosti do zacatku zjednodusit (rozjezd serveru) : <property name="LootTimer" value="1"/> na <property name="LootTimer" value="2"/> (o 100% rychlejsi scavenge)
<property name="LootRespawnDays" value="5"/> - respawn itemu uz po 5ti dnech (vanilla ma 7)
B)PVP
snizit obtiznost na 1? (k diskuzi), zombie by mohly behat stale, castejsi paradrop, rychlejsi loot, rychlejsi craft, pri odpojeni hrace vsechno jeho vybaveni spadne na zem, 30minut den/30 minut noc? (PVP stealth?...zombie stejne behaji i pres den)
<property name="GameDifficulty" value="1"/>
<property name="ZombiesRun" value="2"/>
<property name="FriendlyFire" value="true"/> (kupodivu ze? )
<property name="DropOnQuit" value="1"/>
<property name="CraftTimer" value="2"/>
<property name="LootTimer" value="2"/>
<property name="EnemySenseMemory" value="20"/>
<property name="EnemySpawnMode" value="3"/>
<property name="NightPercentage" value="50"/>
<property name="AirDropFrequency" value="24"/>
a meli bychom otestovat ten claim...mame tam 15. Je to 15 bloku na kazdou stranu nebo 7 na kazdou? Pokud je to skutecne ctverec o hrane 31 bloku asi by se to melo snizit.
to je asi vse